7 Biggest Video Game Console Failures [VIDEOS]

The video game industry is an undeniable giant of marketing. If marketed properly, video game systems can rank in loads of dough and set the standard for other gaming consoles to come. But we all can’t be winners in life, and the same holds true for video games. The 1990s was a harsh battlefield of blood, bits and CDs, with multiple companies gunning for a spot in the next generation of video game consoles. Come take a shameful stroll down memory lane when you check out COED’s list of the 7 biggest video game console failures!

1) Sega 32X

The Sega Genesis stuck around longer than it should have, but the system made attempts to compete with the coming of CDs with the Sega CD attachment. Then, in a baffling move, another add-on to the system came in the form of cartridges known as the 32X. Even more bizarre, there were actually games made for the Genesis that required BOTH the Sega CD and the 32X. The games for 32X were nothing special and a huge downgrade from what the Sega CD offered, neglecting to take advantage of the 32-bit features. It also had an extremely short life, lasting less than a year before the Sega Saturn came to usher Sega into the true CD age. Believe it or not, there was actually an attempt to make the 32X smaller and as one console in the form of the Sega Neptune, but nobody gave a crap and the project was scrapped.

2) 3DO

The idea of developing a CD-based console in the era of Genesis and Super Nintendo sounded quite bold. The 3DO was touted as a multimedia device and featured technology ahead of its time in the realm of console gaming. It was even named Time Magazine’s “Product of the Year” for 1994. So what went wrong? The price was $700! And it stayed at $700 until 1996 when the company both slashed the price and stopped production of this system. Not to mention the 3DO had its ass handed to it as the competition developed better technology and more games. A sound idea with bad business decisions is what turned the 3DO into such an unfortunate flop.

3) Atari Jaguar

Back in the 90s, console developers were comparing graphics power like the size of their d*cks. To them, the higher the bits, the better the system. Or so they thought. Case in point: Atari Jaguar was the king of the bits in the early 90s clocking in at 64-bits. So why didn’t this system kick the ass of every console on the market? It turns out the Jaguar wasn’t really 64-bit. Due to horrible hardware and faulty programming, the Jaguar games didn’t take full advantage of the 64-bits it was programmed to display. It also doesn’t help that the games were incredibly disappointing. The result was a failure of a console that had little to differentiate itself from other systems of the time.

4) Pippin

With Microsoft doing so well with the Xbox, one has to wonder why Apple hasn’t made their own video game system yet? Well, they already tried years ago in the form of the Pippin. The system was pitched as a Mac computer you could connect to your television. Had it been released in the early 90s at a cheap price, it could have revolutionized video games forever. Too bad Bandai waited too long and released the console in 1996 where it was destroyed by the Nintendo 64 and Playstation. The $700 price tag didn’t help either.

5) Philips CD-i

Much like the 3DO, the Phillips CD-i was another attempt at making a “multimedia system.” It was a console that could play both game and video CDs. Many of the games were educational or featured full-motion video. Originally, the CD-i was going to be an add-on to the Super Nintendo, but the deal fell through. This explains why the system released such horrible games based on Nintendo franchises like Zelda: The Faces of Evil and Hotel Mario. These games featured ridiculous animation sequences which have gained attention online as some of the worst video games ever made. Again, just like the 3DO and the Pippin, the system sold for $700, but lasted much longer as it wasn’t discontinued until 1998.

6) Nintendo 64DD

When the Nintendo 64 hit the market, competing with Playstation, the question arose as to why the system was still using cartridges. Much like what Sega did with the Genesis, Nintendo put their system on life-support by adding a disc drive as an attachment. Since Nintendo realized from the start that this was a bad idea, the add-on wasn’t sold in stores and was only made available to a select few. There were very few games made for the attachment and most of them were later ported to the GameCube. So you could almost look at this short-lived system as a bridge between Nintendo 64 and GameCube, even if it was a really pathetic bridge that collapsed the second they crossed it.

7) Virtual Boy

Hey, kids! Would you like a game system that’ll give you headaches and destroy your vision? Nintendo had us covered with the Virtual Boy. Players had to wear these over-sized goggles to play games on a 3D plain, with the only color being a disgusting bright red. I remember playing this thing as a kid for three hours straight and then walking around after with impaired vision and a massive headache. Who needs drugs when you have Virtual Boy? Very few games were made for the system and it was taken off the market very quickly. Thank goodness this monstrosity of 3D gaming was just a fad and we don’t have any crazy consoles nowadays that push 3D despite eye damage from overexposure. Oh, wait…

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